Club Leveling System: New Rewards & a New Way to Level Up
Phase 2 of the club leveling changes arrives on September 27! In the first phase, we made leveling up instant and started moving every level to a two-week cycle. This phase changes how clubs level up and adds new rewards for clubs and members.
We want club leveling to be simple, enjoyable, and rewarding. Every member’s contribution should count, every member should have a reason to play, and there should always be something to aim for, even at Level 5.
Let’s break it down!
The short version:
- Your club levels up by total XP, not by how many members reach 5,000.
- All the points you earn count, up to 10,000 XP per member per cycle in this phase. No minimum.
- Introducing club cosmetics, earned at every level.
- You earn personal rewards for your own contribution.
Club Levels: It’s All About Total XP
Here’s how it works: your members’ contributions are added up. When the club’s total reaches a level’s requirement, the club levels up instantly.
| Level | Club XP in a cycle |
|---|---|
| Level 2 | 100,000 |
| Level 3 | 200,000 |
| Level 4 | 500,000 |
| Level 5 | 1,000,000 |
That’s it? Yep, that’s it. No headcount, no minimum per member, no waiting for the end of the cycle.
Reached Level 5? Keep collecting. At 1,500,000 XP in a cycle, the golden chest opens: extra rewards for clubs that keep going.
The 5,000 Bar Is Gone
No minimum per member anymore: what you contribute goes straight to the club’s total.
- Each member can contribute up to 10,000 XP per cycle toward the club’s level in this phase.
- Points beyond your cap aren’t wasted: they still count toward the club leaderboards. They just don’t add to the club’s level.
Example: Say 100 members each contribute 4,000 XP in a cycle. That’s a total of 400,000 XP, just short of the Level 4 requirement. Now 20 of them keep playing and reach the 10,000 XP cap, so the club’s total becomes: 20 × 10,000 + 80 × 4,000 = 520,000 XP, taking the club to Level 4. Every contribution makes a difference!
Your Everyday Games Count Too
New: normal games, daily missions, and event rewards now count as well, up to 1,000 XP per member per cycle. Casual play gets your club moving; competitions carry it up the ladder.
Rewards for You, Not Just for Your Club
Your contribution now has its own progress bar, with personal levels of its own. Reach one, and its rewards are yours instantly, whatever level your club is at.
| Personal level | Your XP in a cycle |
|---|---|
| 2 | 500 |
| 3 | 1,000 |
| 4 | 3,000 |
| 5 | 7,000 |
| 6 | 10,000 |
What’s inside? Boosters, tickets, packs, and cosmetics. Full details in the app.
Rewards for the Club
Every level now comes with brand-new cosmetics that belong to the club itself: avatar frames, name colors, and profile covers, plus trophy points. They show wherever your club appears.
The images below are samples for illustration only. Final in-app designs may differ.




One Cycle for Everyone
All levels now run on the same two-week cycle. Club XP and personal progress reset at the start of each cycle. Your club’s level does not.
What Isn’t Changing?
- Promotions are instant, and a club can climb more than one level in a cycle.
- Demotion still happens only at the end of a cycle, and only one level at a time. Reach your level’s requirement during the cycle and you keep it.
- Your contribution stays with your club even if you leave or are removed. Rejoin the same club in the same cycle and you pick up where you left off.
- Club leaderboards, the game of the week, the members leaderboard, and trophies work exactly as before.
Day One: What Happens to Your Club
On September 27, your club’s XP starts from zero and the first two-week cycle begins. Your club keeps its level. Nothing you’ve reached goes away. Only the XP counter restarts, like it does every cycle.
From there, the usual rules apply: reach your level’s requirement during the cycle and you keep it.
If you’re in a Level 5 club
In the first phase we said nothing would change for Level 5 clubs. This is the phase where it does.
- The 5,000 XP per member bar is gone. What matters now is the club’s total: 1,000,000 XP in a cycle keeps you at Level 5.
- 1,000,000 is 100 members at the 10,000 cap, 200 members at 5,000 each, or any mix in between. Play past 5,000 that used to count for nothing now counts.
- Keep collecting past 1,000,000: at 1,500,000 XP, the golden chest opens with extra rewards for your club.
Quick Recap
- Club levels are earned by total XP. Each member can contribute up to 10,000 per cycle.
- The 5,000 bar is gone.
- Normal games, daily missions, and event rewards count too, up to 1,000 per cycle.
- Personal levels with personal rewards, granted instantly.
- New club cosmetics at every level, plus trophy points.
- A golden chest at 1,500,000 XP: extra rewards for clubs that keep collecting past Level 5.
- One two-week cycle for everyone.
- On day one, your club keeps its level. Only the XP counter restarts.
Frequently Asked Questions
Contribution
What counts toward my club’s level?
XP from competitions you enter with tokens or tickets, club competitions, plus up to 1,000 XP per cycle from normal games, daily missions, and event rewards. Each member’s contribution is capped at 10,000 XP per cycle in this phase.
Does the 5,000 XP requirement still exist?
No. There’s no minimum per member anymore. Whatever you contribute is added to the club’s total, up to your cap.
I reached my 10,000 cap. Is there any point in playing more?
Yes. Points beyond your cap still count toward the club leaderboards. They just don’t add to the club’s level.
I left my club, or was removed, in the middle of a cycle. What happens to my points?
They stay with the club, because you earned them as a member. Your personal progress in that club is saved too: rejoin the same club in the same cycle and you continue from where you were. If you join a different club, you start a fresh contribution there.
Rewards
When do I receive my personal rewards?
Instantly, the moment you reach a personal level. No waiting for the end of the cycle, and no waiting for the club.
If I switch clubs during a cycle, can I collect the same rewards twice?
No. Each personal level’s rewards can be collected once every 14 days, whichever club you earn them in.
Do rewards repeat every cycle?
Yes. Progress resets each cycle, and so do the rewards. Reach the same level next cycle and you collect again.
Cycles and Day One
Will my club lose its level when the new system starts?
No. Your club keeps its current level. Only the XP progress resets.
When is the first demotion check?
At the end of the first cycle, like every cycle after it.
What happens at the end of a cycle?
Club XP and personal progress reset. If your club reached its level’s requirement during the cycle, it keeps its level. If it didn’t, it drops one level.
Is Level 5 harder now?
It depends on how many members contribute. 1,000,000 is 100 members at the 10,000 cap, 200 members at 5,000 each, or any mix in between, and play beyond 5,000 that used to count for nothing now counts. What’s gone is the all-or-nothing target per member.
Is the golden chest a level? What if we don’t reach it again?
No. The golden chest is extra rewards above Level 5. Reach 1,500,000 within a cycle and you open it; you don’t hold it, and there’s no demotion from it. Miss it next cycle and your club is still Level 5.