Estimar

Estimar is a classic Syrian 3-player trick-taking game, built on strategic card exchange and dynamic target rotation. It’s Tarneeb with a twist!

Players: 3

Deck: 52 Cards (No Jokers)

Game Setup & Dealing

  1. The dealer distributes 16 cards to each player and sets aside 4 cards face down (extra cards).
  2. The player holding the 7 of Hearts (7♥) starts the game.
  3. The 7♥ holder names the Trump suit (the Tarneeb).
  4. Swapping cards: The dealer reveals the 4 extra cards. The 7♥ holder may optionally swap up to 4 of their cards with the extra cards. The swapped cards remain hidden.

Game Setup & Dealing

  1. The dealer distributes 16 cards to each player and sets aside 4 cards face-down (extra cards).
  2. The player holding the 7 of Hearts (7♥) starts the game.
  3. The 7♥ holder names the Trump suit (the Tarneeb).
  4. Swapping cards: The dealer reveals the 4 extra cards. The 7♥ holder may optionally swap up to 4 of their cards with the extra cards. The swapped cards remain hidden.

Target Rotation

The required number of tricks rotates each round to the player on the right.

Player Role (Starting Round) Required Tricks
7♥ Holder 8
Player on their right 5
Player on their left 3

Game Rules

The game follows Tarneeb rules with two crucial additions:

  • Mandatory Trump\Tarneeb: If you don't have the suit of the lead card, you must play a tarneeb card if you have one.
  • Mandatory Outranking: If possible, you must play a higher card of the same suit than the current highest card on the table.
  • Free Play: If you don’t have a tarneeb or a higher card, you can play any card of your choice.

The Estimar Exchange

After a round, players trade cards based on their performance vs. their target tricks (tricks won - target tricks). This phase happens before the next round's 8-trick player chooses the new trump\tarneeb.

Performance Exchange Action
Winning Player (+) Gives the losing player(s) cards equal to their negative score (undertricks).
Losing Player (-) Returns their highest card(s) of the suit(s) received (face-down).

Scoring

Performance vs. Target Points
Overtricks (e.g., Target 8 → Won 10) +2 point per trick
Undertricks (e.g., Target 5 → Won 3) –2 point per trick

A full game is 3 rounds (targets rotate 8→5→3). The player with the highest total score wins.

If the first 3 rounds end in a tie, 3 extra rounds will be added to determine the winner. If the extra rounds are tied, the game ends in a draw.

Are you ready to give it a try? Play Estimar now!