Mor Rules
Mor Rules
The goal of the game is to score as many points as possible by getting rid of all your team’s cards.
You do this by placing combinations called melds, which can be:
- Sequences (same suit, in order)
- Sets (same value)
You win the round when you finish your cards and meet the project requirements.
Setup & Dealing
The game uses:
- 2 decks (104 cards)
- 2 Jokers only
- Each player gets 11 cards
- The player to the dealer’s right gets 12 cards and starts the game
- Play goes counterclockwise
After dealing:
- Two extra piles of 11 cards each are placed aside
- These are called Mor (100 each) or 200 total
If a team finishes their initial 11 cards, they can take a Mor pile and continue playing without needing a project first.
To finish the round after taking Mor, the team must have:
- A 300-point project, OR
- A 100 + 200 project
Each team can take Mor only once* ** If one team takes a Mor pile, the other pile is for the opponent.
Game Terms
Sequence
3 or More cards in order, same suit Example: 10♥ – J♥ – Q♥ – K♥
Ace (A) can be:
- Before 2 → A-2-3
- After King → Q-K-A
❌ Not allowed: Q-K-A-2-3
Set
3 or More cards of the same value, only:
- 3s
- Aces
Example: 3♥ – 3♠ – 3♦ – 3♣ A♥ – A♠ – A♦ – A♣
Joker
The 2 or Joker can replace any card.
Rules:
- A meld can have max 1 Joker + 1 number 2
- If 2 is used, it cannot move to another meld
- It can only move inside the same sequence if needed
Projects
A project is a sequence of 7+ cards** ** Projects are required to finish the round
Types of Projects
300 Project
- 7 cards of 3s
- OR 7 Aces
If it includes a Joker or 2 → becomes 150 points
200 Project
A clean sequence of 7 cards (no Joker or 2)
Example: 3♥-4♥-5♥-6♥-7♥-8♥-9♥
100 Project
A sequence that includes a Joker or 2
Example: 3♥-4♥-5♥-6♥-7♥-8♥-2♦
If the 2 returns to its natural place → becomes 200 points
Drawing Cards
A player can:
- Draw from the deck
- OR take the discard pile (only if they already have a meld)
To take the discard pile, it must contain a card you can use immediately.
If the deck runs out → round ends with no winner** ** Points are calculated based on played cards minus cards in hand
Last Card
When a player has 1 card left, they can:
- Add it to an existing meld, then take Mor
- OR discard it and wait for next turn to take Mor
Playing Cards
A player can (optional):
- Play a sequence
- Play a set
- Add cards to their team’s melds
Minimum: 3 cards to start a meld
❌ Cannot add to opponent’s melds
Finishing the Round (Closing)
A player finishes by playing their last card, only if their team has:
- 300 points in projects
❌ Not allowed:
- Three 100 projects
- Two 150 projects
✅ Required:
- 200 + 100 OR
- Full 300
Scoring
When closing:
- The team that finishes first can take Mor
- If they don’t → -100 points penalty
Points (simplified):
- 3 = 0.5 point
- 7 = 1 point
- Ace/Joker = 1.5 points
Winning team gets +10 points
The team that didn’t take Mor gets -10 points
Winning the Game
First team to reach 201 points wins
If both pass 201 in the same round → higher score wins If tied → play one more round