Tarneeb is a card game for four players in partnerships of two teams, Players who are seated across each other form a team.
Only one card deck is used (52 cards except for the two Jokers), and the game is played in a counter-clockwise direction.
The players choose the first player to randomly deal the cards, and after each game, the deal goes to the person to his/her right, where all the cards are mixed, and 13 cards are dealt to each player. The players arrange their cards to collect the cards of the same type and put them in ascending order so that it is easy for them to identify the type/ suit of the game (Tarneeb).
Tarneeb suit is the card suit – diamonds, clubs, hearts, and spades – that the player decides. Depending on his/her cards, the chosen Tarneeb is usually one of the strongest cards in the game.
In Tarneeb, cards are arranged progressively from the weakest cards to the strongest:
A-K-Q-J-10-9-8-7-6-5-4-3-2 of the Tarneeb suit, and then A-K-Q-J-10-9-8-7-6-5-4-3-2 of other suits.
The bidding begins with the first player to the right of the dealer, where he/she declares the number of tricks that he believes his/her team will be able to score, the lowest number of tricks allowed is 7, and the highest is 13, which is called “Kaboot”.
The bidding continues counter-clockwise so that other players are able to bid, considering that each bid should be higher than the last bid called.
If a player does not want to bid, he/she can ask to “pass”, then he/she will be excluded from the bidding process in that round.
The player with the highest bid chooses the Tarneeb suit and starts to play.
How to Play Tarneeb:
The player with the highest bid declares Tarneeb suit and plays any card. Other players must play cards following the same suit.
A player who has no cards of the suit can play any card, and if he/she picks the Tarneeb suit then it’s the strongest.
The player with the highest card wins; unless a player plays a Tarneeb card then he/she wins the trick. A trick is won by the highest Tarneeb in case there was more than one Tarneeb, and then the winner plays the next card.
The set ends when the cards are all played.
The bid winner team must meet or exceed the number of tricks called.
If the team meets the bid, they get points with the same number of tricks they have collected, while the opposing team doesn’t get any points.
However, if the team fails to meet the bid, then it will be subtracted from their score, and the opposing team gains the number of tricks that they have collected.
If a team scores 13 tricks without bidding, they collect 16 points; however, if the team bids 13 tricks and do win them, they collect 26 points.
If a team bids 13 tricks and fails to collect them, 16 points are subtracted from their score.
The set ends when a team wins by reaching 31, 41, or 61 points.